Arcane Eclipse Forge studio team playtesting a build

Fitzroy Game Studio · Est. 2016

We forge games worth staying up for.

Arcane Eclipse Forge is a Smith Street studio building bespoke indie titles, co-op worlds, and tournament-grade competitive builds for Australian players and studios.

48
Titles shipped
9 yrs
In Fitzroy
120k+
Players reached
Custom engine & Unity/Unreal builds
Studio open Mon–Sat, 9am–7pm AEST
Playtesting lab on Smith Street

What we forge

Three workshops, one studio.

From first prototype to grand-final broadcast, we handle the full pipeline in-house. Hover a workshop to see what ships with it.

Bespoke Game Development

Bespoke Game Development

Full-cycle indie and mid-core titles built to your vision.

8–14 month builds across PC, Switch and mobile. Includes art direction, gameplay code, and a Steam launch plan. From A$48,000.
Competitive & Esports Builds

Competitive & Esports Builds

Tournament-ready netcode, spectator tools and ranked systems.

Rollback netcode, anti-cheat integration and live broadcast overlays. Match production from A$3,200 per event. Ranked ladder tuning included.
Playtest & Balance Lab

Playtest & Balance Lab

Data-driven playtesting sessions with real Melbourne players.

Weekend cohorts of 12–20 testers in our Fitzroy lab, heatmap analytics and a written balance report in 5 days. From A$1,900 per sprint.

Recent work

Shipped from Smith Street.

A slice of the worlds, arenas and prototypes we have forged over the last two years.

Eclipse Drifters

Eclipse Drifters

Co-op roguelite · PC & Switch

Fitzroy Fightyard

Fitzroy Fightyard

2.5D fighter · Rollback netcode

Lantern Hollow

Lantern Hollow

Narrative adventure · Steam

Overclock League

Overclock League

Esports arena shooter · Ranked

The forge crew

The people at the workbench.

A tight team of designers, engineers and producers who have shipped across the Australian indie scene.

Every project starts with a single question: what will make a player lose track of time? We build backwards from that moment.

Priya N.

Studio Director & Creative Lead

Rollback netcode is unforgiving — so we obsess over the 16 millisecond frame budget until matches feel local, even Sydney to Perth.

Marcus O.

Lead Gameplay Engineer

Fitzroy's laneways and neon signage bleed into everything we draw. Our worlds should feel hand-made, never off the shelf.

Hana T.

Art Director

A grand final broadcast lives or dies on the overlay. We rehearse every camera cut days before the crowd arrives.

Dylan R.

Esports Producer

Good to know

Questions before we forge.

How long does a full game build take?

Most bespoke titles run 8 to 14 months from kickoff to launch, depending on scope and platforms. We work in six-week milestones so you see a playable build roughly every month, and we lock a launch window together after the first prototype.

Do you work with studios outside Melbourne?

Absolutely. Around half our clients are remote across Australia and New Zealand. We run weekly video reviews and share builds through a private launcher, and we're happy to fly interstate for milestone sign-offs when it matters.

Can I visit the Fitzroy playtest lab?

Yes — our Smith Street lab hosts weekend playtest cohorts and you are welcome to observe your own sessions. Just book ahead so we can reserve a viewing station. The studio is open Monday to Saturday, 9am to 7pm AEST.

How does pricing and payment work?

We quote fixed milestones in Australian dollars after a free scoping call, so there are no surprise hourly bills. Development projects are billed per milestone, and esports production is priced per event from A$3,200. A 30% deposit secures your slot in the schedule.

Do you own the game or do I?

You do. On final milestone payment you receive full source, art assets and the shipping build with a complete IP transfer. We only ask to feature the finished title in our portfolio once it is publicly released.

What engines and platforms do you support?

We ship on Unity and Unreal, plus a lightweight in-house engine for 2D titles. Target platforms include PC (Steam), Nintendo Switch, iOS and Android, and we handle the certification paperwork for console releases.

Start a build

Tell us what you want to forge.

Send a few details about your project and we'll reply within one business day to book a free scoping call.